<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<Civ4CivicInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
	<!-- Sid Meier's Civilization 4 -->
	<!-- Copyright Firaxis Games 2005 -->
	<!-- -->
	<!-- Civic Infos -->
	<CivicInfos>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_DESPOTISM</Type>
			<Description>TXT_KEY_CIVIC_DESPOTISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_DESPOTISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_DESPOTISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Despotism.dds</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>25</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>  
				<iCommerce>0</iCommerce> 
				<iCommerce>0</iCommerce>  
				<iCommerce>25</iCommerce>  
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_JAIL</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>2</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DESPOT</WeLoveTheKing>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_HEREDITARY_RULE</Type>
			<Description>TXT_KEY_CIVIC_HEREDITARY_RULE</Description>
			<Civilopedia>TXT_KEY_CIVIC_HEREDITARY_RULE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_HEREDITARY_RULE_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Vassalage.dds</Button>
			<TechPrereq>TECH_MONARCHY</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>10</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>15</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
				<CapitalYieldModifiers>
				<iYield>0</iYield>
				<iYield>25</iYield>
				<iYield>25</iYield>
			</CapitalYieldModifiers>
			<TradeYieldModifiers/>
			<CommerceModifiers/>
			<CapitalCommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_PALACE</BuildingType>
					<iHappinessChange>3</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_OBELISK</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_REPRESENTATION</Type>
			<Description>TXT_KEY_CIVIC_REPRESENTATION</Description>
			<Civilopedia>TXT_KEY_CIVIC_REPRESENTATION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_REPRESENTATION_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Republic.dds</Button>
			<TechPrereq>TECH_CIVIL_SERVICE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>25</iCommerce>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_COURTHOUSE</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_MARKET</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRIME_MINISTER</WeLoveTheKing>
		</CivicInfo>
<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_UNIVERSAL_SUFFRAGE</Type>
			<Description>TXT_KEY_CIVIC_UNIVERSAL_SUFFRAGE</Description>
			<Civilopedia>TXT_KEY_CIVIC_UNIVERSAL_SUFFRAGE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_UNIVERSAL_SUFFRAGE_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Democracy2.dds</Button>
			<TechPrereq>TECH_DEMOCRACY</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>2</iLargestCityHappiness>
			<iWarWearinessModifier>50</iWarWearinessModifier>
			<iFreeSpecialist>1</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
				<iCommerce>0</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_BARRACKS</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_JAIL</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRESIDENT</WeLoveTheKing>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_COMMUNISM</Type>
			<Description>TXT_KEY_CIVIC_COMMUNISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_COMMUNISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_COMMUNISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Communist.dds</Button>
			<TechPrereq>TECH_UTOPIA</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>-100</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
        		<iYield>0</iYield>  
        		<iYield>10</iYield>  
        		<iYield>0</iYield> 
      		</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_FACTORY</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_LABORATORY</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_GENERAL_SECRETARY</WeLoveTheKing>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_POLICE_STATE</Type>
			<Description>TXT_KEY_CIVIC_POLICE_STATE</Description>
			<Civilopedia>TXT_KEY_CIVIC_POLICE_STATE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_POLICE_STATE_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Fascism.dds</Button>
			<TechPrereq>TECH_FASCISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>25</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>1</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>-50</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>-20</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DICTATOR</WeLoveTheKing>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
			<Type>CIVIC_BALANCED</Type>
			<Description>TXT_KEY_CIVIC_BALANCED</Description>
			<Civilopedia>TXT_KEY_CIVIC_BALANCED_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_BALANCED_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/PostScarcity.dds</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>NONE</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>1</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>1</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
			<Type>CIVIC_IMPERIALISM</Type>
			<Description>TXT_KEY_CIVIC_IMPERIALISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_IMPERIALISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_IMPERIALISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Patrician.dds</Button>
			<TechPrereq>TECH_METAL_CASTING</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>50</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>-25</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>1</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_OBELISK</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_BARRACKS</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
			<Type>CIVIC_COLONIALISM</Type>
			<Description>TXT_KEY_CIVIC_COLONIALISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_COLONIALISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_COLONIALISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Mercantalism2.dds</Button>
			<TechPrereq>TECH_ASTRONOMY</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>-50</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>50</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_HARBOR</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_CUSTOM_HOUSE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
				<BuildingHealthChange>
					<BuildingType>BUILDINGCLASS_HARBOR</BuildingType>
					<iHealthChange>1</iHealthChange>
				</BuildingHealthChange>
				<BuildingHealthChange>
					<BuildingType>BUILDINGCLASS_CUSTOM_HOUSE</BuildingType>
					<iHealthChange>0</iHealthChange>
				</BuildingHealthChange>
			</BuildingHealthChanges>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>2</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
			<Type>CIVIC_MILITARISM</Type>
			<Description>TXT_KEY_CIVIC_MILITARISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_MILITARISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_MILITARISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Statechurch.dds</Button>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>-40</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>2</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>3</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>-50</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>-40</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_BARRACKS</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
			<Type>CIVIC_ISOLATIONISM</Type>
			<Description>TXT_KEY_CIVIC_ISOLATIONISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_PACIFISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_PACIFISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Atheist2.dds</Button>
			<TechPrereq>TECH_PHILOSOPHY</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>-25</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>50</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_BARRACKS</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_COLOSSEUM</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_THEATRE</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
			<Type>CIVIC_NATIONHOOD</Type>
			<Description>TXT_KEY_CIVIC_NATIONHOOD</Description>
			<Civilopedia>TXT_KEY_CIVIC_NATIONHOOD_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_NATIONHOOD_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Nationalist.dds</Button>
			<TechPrereq>TECH_NATIONALISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>25</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_NATIONAL_EPIC</BuildingType>
					<iHappinessChange>3</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_HEROIC_EPIC</BuildingType>
					<iHappinessChange>3</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_OBELISK</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_TRIBALISM</Type>
			<Description>TXT_KEY_CIVIC_TRIBALISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_TRIBALISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_TRIBALISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Chiefdom.dds</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>5</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>-10</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
					<ImprovementYields>
						<iYield>1</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_SLAVERY</Type>
			<Description>TXT_KEY_CIVIC_SLAVERY</Description>
			<Civilopedia>TXT_KEY_CIVIC_SLAVERY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_SLAVERY_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Slavery2.dds</Button>
			<TechPrereq>TECH_BRONZE_WORKING</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>-10</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys>
				<Hurry>
					<HurryType>HURRY_POPULATION</HurryType>
					<bHurry>1</bHurry>
				</Hurry>
			</Hurrys>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_SERFDOM</Type>
			<Description>TXT_KEY_CIVIC_SERFDOM</Description>
			<Civilopedia>TXT_KEY_CIVIC_SERFDOM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_SERFDOM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Feudal.dds</Button>
			<TechPrereq>TECH_FEUDALISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>1</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_CASTLE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_CASTE_SYSTEM</Type>
			<Description>TXT_KEY_CIVIC_CASTE_SYSTEM</Description>
			<Civilopedia>TXT_KEY_CIVIC_CASTE_SYSTEM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_CASTE_SYSTEM_STRATEGY</Strategy>
			<Button>,Art/Interface/Buttons/Civics/Caste_System.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,1</Button>
			<TechPrereq>TECH_CODE_OF_LAWS</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
					<ImprovementYields>
						<iYield>1</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
					<ImprovementYields>
						<iYield>1</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_SOCIALISM</Type>
			<Description>TXT_KEY_CIVIC_SOCIALISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_SOCIALISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_SOCIALISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Marxist.dds</Button>
			<TechPrereq>TECH_CONSTITUTION</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>2</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_UNIVERSITY</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_EMANCIPATION</Type>
			<Description>TXT_KEY_CIVIC_EMANCIPATION</Description>
			<Civilopedia>TXT_KEY_CIVIC_EMANCIPATION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_EMANCIPATION_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Liberal.dds</Button>
			<TechPrereq>TECH_CONSTITUTION</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>100</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>250</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>			
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_DECENTRALIZATION</Type>
			<Description>TXT_KEY_CIVIC_DECENTRALIZATION</Description>
			<Civilopedia>TXT_KEY_CIVIC_DECENTRALIZATION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_DECENTRALIZATION_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Barter2.dds</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>-1</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_GRANARY</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_MERCANTILISM</Type>
			<Description>TXT_KEY_CIVIC_MERCANTILISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_MERCANTILISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_MERCANTILISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Bourgeois.dds</Button>
			<TechPrereq>TECH_BANKING</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>1</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>1</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>1</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>10</iYield>
			</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>			
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_GROCER</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_FREE_MARKET</Type>
			<Description>TXT_KEY_CIVIC_FREE_MARKET</Description>
			<Civilopedia>TXT_KEY_CIVIC_FREE_MARKET_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_FREE_MARKET_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Private.dds</Button>
			<TechPrereq>TECH_ECONOMICS</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>1</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>			
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_MARKET</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SUPERMARKET</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_REGULATED_MARKET</Type>
			<Description>TXT_KEY_CIVIC_REGULATED_MARKET</Description>
			<Civilopedia>TXT_KEY_CIVIC_REGULATED_MARKET_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_REGULATED_MARKET_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Keynesian.dds</Button>
			<TechPrereq>TECH_CORPORATION</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>-25</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>-25</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>			
			</SpecialistExtraCommerces>
			<Hurrys>
				<Hurry>
					<HurryType>HURRY_GOLD</HurryType>
					<bHurry>1</bHurry>
				</Hurry>
			</Hurrys>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SUPERMARKET</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_STATE_PROPERTY</Type>
			<Description>TXT_KEY_CIVIC_STATE_PROPERTY</Description>
			<Civilopedia>TXT_KEY_CIVIC_STATE_PROPERTY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_STATE_PROPERTY_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Planned.dds</Button>
			<TechPrereq>TECH_UTOPIA</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>-1</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>1</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>25</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>			
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_MARKET</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>-1</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_ENVIRONMENTALISM</Type>
			<Description>TXT_KEY_CIVIC_ENVIRONMENTALISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_ENVIRONMENTALISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_ENVIRONMENTALISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Paradise.dds</Button>
			<TechPrereq>TECH_MEDICINE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>25</iCorporationMaintenanceModifier>
			<iExtraHealth>3</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>1</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingType>
					<iHappinessChange>0</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
				<BuildingHealthChange>
					<BuildingType>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingType>
					<iHealthChange>2</iHealthChange>
				</BuildingHealthChange>
			</BuildingHealthChanges>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>2</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>2</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
			<Type>CIVIC_PAGANISM</Type>
			<Description>TXT_KEY_CIVIC_PAGANISM</Description>
			<Civilopedia>TXT_KEY_CIVIC_PAGANISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_PAGANISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/TribalCaste.dds</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers/>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_MOAI_STATUES</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_STONEHENGE</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
			<Type>CIVIC_FREE_CHURCH</Type>
			<Description>TXT_KEY_CIVIC_FREE_CHURCH</Description>
			<Civilopedia>TXT_KEY_CIVIC_FREE_CHURCH_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_FREE_CHURCH_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Church.dds</Button>
			<TechPrereq>TECH_CODE_OF_LAWS</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>50</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>1</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds>
				<SpecialBuildingNotRequired>
					<SpecialBuildingType>SPECIALBUILDING_MONASTERY</SpecialBuildingType>
					<bNotRequired>0</bNotRequired>
				</SpecialBuildingNotRequired>
			</SpecialBuildingNotRequireds>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
			<Type>CIVIC_ORGANIZED_RELIGION</Type>
			<Description>TXT_KEY_CIVIC_ORGANIZED_RELIGION</Description>
			<Civilopedia>TXT_KEY_CIVIC_ORGANIZED_RELIGION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_ORGANIZED_RELIGION_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Secular.dds</Button>
			<TechPrereq>TECH_MONOTHEISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>25</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
				<CapitalYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</CapitalYieldModifiers>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds>
				<SpecialBuildingNotRequired>
					<SpecialBuildingType>SPECIALBUILDING_MONASTERY</SpecialBuildingType>
					<bNotRequired>1</bNotRequired>
				</SpecialBuildingNotRequired>
			</SpecialBuildingNotRequireds>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
			<Type>CIVIC_THEOCRACY</Type>
			<Description>TXT_KEY_CIVIC_THEOCRACY</Description>
			<Civilopedia>TXT_KEY_CIVIC_THEOCRACY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_THEOCRACY_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/DivineRule.dds</Button>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>30</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>1</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>25</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>2</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>-15</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
			<Type>CIVIC_ATHEISM</Type>
			<Description>TXT_KEY_ATHEISM</Description>
			<Civilopedia>TXT_KEY_ATHEISM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_ATHEISM_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Intolerant.dds</Button>
			<TechPrereq>TECH_SCIENTIFIC_METHOD</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>1</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
				<iCommerce>-40</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>

		<CivicInfo>
			<CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
			<Type>CIVIC_FREE_RELIGION</Type>
			<Description>TXT_KEY_CIVIC_FREE_RELIGION</Description>
			<Civilopedia>TXT_KEY_CIVIC_FREE_RELIGION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_FREE_RELIGION_STRATEGY</Strategy>
			<Button>Art/Interface/Buttons/Civics/Church2.dds</Button>
			<TechPrereq>TECH_LIBERALISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>1</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers/>
			<CapitalYieldModifiers/>
			<TradeYieldModifiers/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers/>
			<SpecialistExtraCommerces/>
			<Hurrys/>
			<SpecialBuildingNotRequireds/>
			<SpecialistValids/>
			<BuildingHappinessChanges/>
			<BuildingHealthChanges/>
			<FeatureHappinessChanges/>
			<ImprovementYieldChanges/>
			<WeLoveTheKing/>
		</CivicInfo>
	</CivicInfos>
</Civ4CivicInfos>
