<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Goody Infos -->
<Civ4GoodyInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<GoodyInfos>
		<GoodyInfo>
			<Type>GOODY_LOW_GOLD</Type>
			<Description>TXT_KEY_GOODY_GOLD</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>30</iGold>
			<iGoldRand1>11</iGoldRand1>
			<iGoldRand2>11</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_HIGH_GOLD</Type>
			<Description>TXT_KEY_GOODY_GOLD</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>40</iGold>
			<iGoldRand1>61</iGoldRand1>
			<iGoldRand2>61</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_MAP</Type>
			<Description>TXT_KEY_GOODY_MAP</Description>
			<Sound>AS2D_GOODY_MAP</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>6</iMapOffset>
			<iMapRange>6</iMapRange>
			<iMapProb>80</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_SETTLER</Type>
			<Description>TXT_KEY_GOODY_SETTLER</Description>
			<Sound>AS2D_GOODY_SETTLER</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_SETTLER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_WARRIOR</Type>
			<Description>TXT_KEY_GOODY_WARRIOR</Description>
			<Sound>AS2D_GOODY_WARRIOR</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_WARRIOR</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_SCOUT</Type>
			<Description>TXT_KEY_GOODY_SCOUT</Description>
			<Sound>AS2D_GOODY_SCOUT</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_SCOUT</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_WORKER</Type>
			<Description>TXT_KEY_GOODY_WORKER</Description>
			<Sound>AS2D_GOODY_WORKER</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_WORKER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPERIENCE</Type>
			<Description>TXT_KEY_GOODY_EXPERIENCE</Description>
			<Sound>AS2D_GOODY_XP</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>5</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_HEALING</Type>
			<Description>TXT_KEY_GOODY_HEALING</Description>
			<Sound>AS2D_GOODY_HEAL</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>100</iHealing>
			<iDamagePrereq>60</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_TECH</Type>
			<Description>TXT_KEY_GOODY_TECH</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>1</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_BARBARIANS_WEAK</Type>
			<Description>TXT_KEY_GOODY_BARBARIANS</Description>
			<Sound>AS2D_GOODY_HOSTILE</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
			<iBarbarianUnitProb>20</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_BARBARIANS_STRONG</Type>
			<Description>TXT_KEY_GOODY_BARBARIANS</Description>
			<Sound>AS2D_GOODY_HOSTILE</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
			<iBarbarianUnitProb>40</iBarbarianUnitProb>
			<iMinBarbarians>2</iMinBarbarians>
		</GoodyInfo>
	</GoodyInfos>
</Civ4GoodyInfo>
