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<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Piper (Firaxis Games) -->
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	<!-- New Building, Holy Office Text by Orion Veteran -->
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		<Tag>TXT_KEY_BUILDING_JEWISH_HOLY_OFFICE</Tag>
		<English>&#200;&#243;&#228;&#229;&#233;&#241;&#234;&#224;&#255; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
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		<Tag>TXT_KEY_BUILDING_CHRISTIAN_HOLY_OFFICE</Tag>
		<English>&#213;&#240;&#232;&#241;&#242;&#232;&#224;&#237;&#241;&#234;&#224;&#255; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ISLAMIC_HOLY_OFFICE</Tag>
		<English>&#200;&#241;&#235;&#224;&#236;&#241;&#234;&#224;&#255; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HINDU_HOLY_OFFICE</Tag>
		<English>&#200;&#237;&#228;&#243;&#232;&#241;&#242;&#241;&#234;&#224;&#255; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BUDDHIST_HOLY_OFFICE</Tag>
		<English>&#193;&#243;&#228;&#228;&#232;&#241;&#242;&#241;&#234;&#224;&#255; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CONFUCIAN_HOLY_OFFICE</Tag>
		<English>&#202;&#238;&#237;&#244;&#243;&#246;&#232;&#224;&#237;&#241;&#234;&#224;&#255; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TAOIST_HOLY_OFFICE</Tag>
		<English>&#196;&#224;&#238;&#241;&#241;&#234;&#224;&#255; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPECIALBUILDING_HOLY_OFFICE</Tag>
		<English>&#200;&#237;&#234;&#232;&#226;&#232;&#231;&#232;&#246;&#232;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_JEWISH_HOLY_OFFICE_PEDIA</Tag>
		<English>The principle of political, cultural and religious unity became the standard for many European governments in the Middle ages. The inquisition was imposed to preserve the purity of the faith and the unquestioned authority of religious and state leaders. Heresy was a belief in something that conflicted with the official state religious doctrine.  The Tribunal of the Holy Office of the Inquisition operated with the full authority of the state to enforce church doctrine by cracking down and rooting out heresy.  The words Holy Office meant Holy Office Building or Branch Office Building of the Holy Inquisition.  The right of inquisition was the right to inquire on matters of faith and morals. Inquisitors representing the Holy Office were greatly feared.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHRISTIAN_HOLY_OFFICE_PEDIA</Tag>
		<English>The principle of political, cultural and religious unity became the standard for many European governments in the Middle ages. The inquisition was imposed to preserve the purity of the faith and the unquestioned authority of religious and state leaders. Heresy was a belief in something that conflicted with the official state religious doctrine.  The Tribunal of the Holy Office of the Inquisition operated with the full authority of the state to enforce church doctrine by cracking down and rooting out heresy.  The words Holy Office meant Holy Office Building or Branch Office Building of the Holy Inquisition.  The right of inquisition was the right to inquire on matters of faith and morals. Inquisitors representing the Holy Office were greatly feared.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ISLAMIC_HOLY_OFFICE_PEDIA</Tag>
		<English>The principle of political, cultural and religious unity became the standard for many European governments in the Middle ages. The inquisition was imposed to preserve the purity of the faith and the unquestioned authority of religious and state leaders. Heresy was a belief in something that conflicted with the official state religious doctrine.  The Tribunal of the Holy Office of the Inquisition operated with the full authority of the state to enforce church doctrine by cracking down and rooting out heresy.  The words Holy Office meant Holy Office Building or Branch Office Building of the Holy Inquisition.  The right of inquisition was the right to inquire on matters of faith and morals. Inquisitors representing the Holy Office were greatly feared.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HINDU_HOLY_OFFICE_PEDIA</Tag>
		<English>The principle of political, cultural and religious unity became the standard for many European governments in the Middle ages. The inquisition was imposed to preserve the purity of the faith and the unquestioned authority of religious and state leaders. Heresy was a belief in something that conflicted with the official state religious doctrine.  The Tribunal of the Holy Office of the Inquisition operated with the full authority of the state to enforce church doctrine by cracking down and rooting out heresy.  The words Holy Office meant Holy Office Building or Branch Office Building of the Holy Inquisition.  The right of inquisition was the right to inquire on matters of faith and morals. Inquisitors representing the Holy Office were greatly feared.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BUDDHIST_HOLY_OFFICE_PEDIA</Tag>
		<English>The principle of political, cultural and religious unity became the standard for many European governments in the Middle ages. The inquisition was imposed to preserve the purity of the faith and the unquestioned authority of religious and state leaders. Heresy was a belief in something that conflicted with the official state religious doctrine.  The Tribunal of the Holy Office of the Inquisition operated with the full authority of the state to enforce church doctrine by cracking down and rooting out heresy.  The words Holy Office meant Holy Office Building or Branch Office Building of the Holy Inquisition.  The right of inquisition was the right to inquire on matters of faith and morals. Inquisitors representing the Holy Office were greatly feared.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CONFUCIAN_HOLY_OFFICE_PEDIA</Tag>
		<English>The principle of political, cultural and religious unity became the standard for many European governments in the Middle ages. The inquisition was imposed to preserve the purity of the faith and the unquestioned authority of religious and state leaders. Heresy was a belief in something that conflicted with the official state religious doctrine.  The Tribunal of the Holy Office of the Inquisition operated with the full authority of the state to enforce church doctrine by cracking down and rooting out heresy.  The words Holy Office meant Holy Office Building or Branch Office Building of the Holy Inquisition.  The right of inquisition was the right to inquire on matters of faith and morals. Inquisitors representing the Holy Office were greatly feared.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TAOIST_HOLY_OFFICE_PEDIA</Tag>
		<English>The principle of political, cultural and religious unity became the standard for many European governments in the Middle ages. The inquisition was imposed to preserve the purity of the faith and the unquestioned authority of religious and state leaders. Heresy was a belief in something that conflicted with the official state religious doctrine.  The Tribunal of the Holy Office of the Inquisition operated with the full authority of the state to enforce church doctrine by cracking down and rooting out heresy.  The words Holy Office meant Holy Office Building or Branch Office Building of the Holy Inquisition.  The right of inquisition was the right to inquire on matters of faith and morals. Inquisitors representing the Holy Office were greatly feared.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_JEWISH_HOLY_OFFICE_STRATEGY</Tag>
		<English>The [COLOR_PROJECT_TEXT]Holy Office[COLOR_REVERT] allows you to produce the [COLOR_HIGHLIGHT_TEXT]Jewish Inquisitor[COLOR_REVERT], who can remove all non state religions and their associated religious buildings from a city.  You must have [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] established in the city before you can build the [COLOR_UNIT_TEXT]Jewish Holy Office[COLOR_REVERT].</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHRISTIAN_HOLY_OFFICE_STRATEGY</Tag>
		<English>The [COLOR_PROJECT_TEXT]Holy Office[COLOR_REVERT] allows you to produce the [COLOR_HIGHLIGHT_TEXT]Christian Inquisitor[COLOR_REVERT], who can remove all non state religions and their associated religious buildings from a city. You must have [COLOR_HIGHLIGHT_TEXT]Christianity[COLOR_REVERT] established in the city before you can build the [COLOR_UNIT_TEXT]Christian Holy Office[COLOR_REVERT].</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ISLAMIC_HOLY_OFFICE_STRATEGY</Tag>
		<English>The [COLOR_PROJECT_TEXT]Holy Office[COLOR_REVERT] allows you to produce the [COLOR_HIGHLIGHT_TEXT]Islamic Inquisitor[COLOR_REVERT], who can remove all non state religions and their associated religious buildings from a city. You must have [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] established in the city before you can build the [COLOR_UNIT_TEXT]Islamic Holy Office[COLOR_REVERT].</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HINDU_HOLY_OFFICE_STRATEGY</Tag>
		<English>The [COLOR_PROJECT_TEXT]Holy Office[COLOR_REVERT] allows you to produce the [COLOR_HIGHLIGHT_TEXT]Hindu Inquisitor[COLOR_REVERT], who can remove all non state religions and their associated religious buildings from a city. You must have [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] established in the city before you can build the [COLOR_UNIT_TEXT]Hindu Holy Office[COLOR_REVERT].</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BUDDHIST_HOLY_OFFICE_STRATEGY</Tag>
		<English>The [COLOR_PROJECT_TEXT]Holy Office[COLOR_REVERT] allows you to produce the [COLOR_HIGHLIGHT_TEXT]Buddihist Inquisitor[COLOR_REVERT], who can remove all non state religions and their associated religious buildings from a city. You must have [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] established in the city before you can build the [COLOR_UNIT_TEXT]Buddhist Holy Office[COLOR_REVERT].</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CONFUCIAN_HOLY_OFFICE_STRATEGY</Tag>
		<English>The [COLOR_PROJECT_TEXT]Holy Office[COLOR_REVERT] allows you to produce the [COLOR_HIGHLIGHT_TEXT]Confucian Inquisitor[COLOR_REVERT]. who can remove all non state religions and their associated religious buildings from a city. You must have [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] established in the city before you can build the [COLOR_UNIT_TEXT]Confucian Holy Office[COLOR_REVERT].</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TAOIST_HOLY_OFFICE_STRATEGY</Tag>
		<English>The [COLOR_PROJECT_TEXT]Holy Office[COLOR_REVERT] allows you to produce the [COLOR_HIGHLIGHT_TEXT]Taoist Inquisitor[COLOR_REVERT]. who can remove all non state religions and their associated religious buildings from a city. You must have [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] established in the city before you can build the [COLOR_UNIT_TEXT]Taoism Holy Office[COLOR_REVERT].</English>
		</TEXT>
	<!-- End New Building, Holy Office Text by Orion Veteran -->
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MONASTERY_PEDIA</Tag>
		<English>[TAB]Building a monastery dedicated to a specific religion allows for the construction of Missionaries in that god's name, as well as the construction of their dreaded Inquisitors. As an added bonus, monasteries also increase by ten percent the science output of the city in which they are built.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_JEWISH_INQUISITOR</Tag>
		<English>&#200;&#243;&#228;&#229;&#233;&#241;&#234;&#232;&#233; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_CHRISTIAN_INQUISITOR</Tag>
		<English>&#213;&#240;&#232;&#241;&#242;&#232;&#224;&#237;&#241;&#234;&#232;&#233; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_ISLAMIC_INQUISITOR</Tag>
		<English>&#200;&#241;&#235;&#224;&#236;&#241;&#234;&#232;&#233; &#232;&#237;&#234;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HINDU_INQUISITOR</Tag>
		<English>&#200;&#237;&#228;&#243;&#232;&#241;&#242;&#241;&#234;&#232;&#233; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BUDDHIST_INQUISITOR</Tag>
		<English>&#193;&#243;&#228;&#228;&#232;&#241;&#242;&#241;&#234;&#232;&#233; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_CONFUCIAN_INQUISITOR</Tag>
		<English>&#202;&#238;&#237;&#244;&#243;&#246;&#232;&#224;&#237;&#241;&#234;&#232;&#233; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_TAOIST_INQUISITOR</Tag>
		<English>&#196;&#224;&#238;&#241;&#241;&#234;&#232;&#233; &#232;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CONCEPT_RELIGION_PEDIA</Tag>
		<English>[H1]Religion[\H1][PARAGRAPH:2]Religion has always played a critical part in human history. Through religion, man has sought to make sense of the universe around him and to determine his place in it. Religion has inspired, enlightened and ennobled man; in its name men have erected beautiful buildings, written books of great wisdom, and made music of surpassing beauty. In its name men have also murdered and enslaved their fellows.[PARAGRAPH:2][H2]Religion in this Game[\H2][PARAGRAPH:2]We know that people have extremely strong opinions about religions - in fact, many a war has arisen when these beliefs collide. We at Firaxis have no desire to offend anyone. However, given the importance that religions have had in human development, we didn't want to simply leave them out of the game altogether; instead we have tried to handle them in as respectful, fair and even-handed manner as possible. In fact, all religions in the game have the same effects, the only difference being their requirements.[PARAGRAPH:2]There are seven religions in Civilization IV (testing having determined that seven was the optimal number for gameplay). When determining which seven to include, we picked those religions that we thought would be most familiar to our audience. We do not mean to imply that these religions are more important, better or worse than any other religions.[PARAGRAPH:2]We offer no value judgments on religion; we mean no disrespect to anyone's beliefs. We're game designers, not theologians.[PARAGRAPH:2][H2]Founding a Religion[\H2][PARAGRAPH:2]If you are the first civilization to discover the associated technology, the religion is founded in one of your cities. It is extremely useful to have a city where a religion has been founded; it allows a prophet to create a "shrine" in that city (see below).[PARAGRAPH:2][H2]State Religions[\H2][PARAGRAPH:2]When any cities in your civilization possess one or more religions, you may choose to assign one as the "state" religion. Having a state religion tends to make your cities possessing that religion happier and more productive; it also increases the effects of many religious buildings and religious civics. [PARAGRAPH:2][BOLD]Acheiving a Religeous Victory[\BOLD][PARAGRAPH:2]There are six prerequisites for achieving a religious victory.  A player must have an official State Religion. A player must have the Holy City for the official State Religion.  All of a player's cities must have the official state religion established. All of a player's cities must not have any non-state religions established. A player must have built the official State Religion Shrine. Lastly, Religious influence must be at least 80%.[PARAGRAPH:2][H2]Spreading Religions[\H2][PARAGRAPH:2]Religions spread randomly from city to city. Religions tend to spread from a city possessing the religion to nearby cities as well as to cities the possessing city has trade routes with. Some religious buildings (see below) increase the speed at which a religion will spread, and a civilization's religious civic (see below) can have a great effect upon the spread of religions, as well.[LINK=UNIT_BUDDHIST_MISSIONARY]Missionaries[\LINK] allow you to control the spread of religion; see the following section.[PARAGRAPH:2][H2]Missionaries[\H2][PARAGRAPH:2]Civilizations can construct special "missionary" units to spread the civilization's state religion. Each civilization may have only a limited number of missionary units in play at any one time, and each costs two gold per turn to maintain.[PARAGRAPH:2][BOLD]Building Missionaries[\BOLD][PARAGRAPH:2] Civilizations using the [LINK=CIVIC_ORGANIZED_RELIGION]Organized Religion[\LINK] civic can construct missionaries in any city with the state religion; if a civilization is not following Organized Religion, it can build missionaries only in cities with Monasteries.[PARAGRAPH:2][BOLD]Moving Missionaries[\BOLD][PARAGRAPH:2]Once constructed, missionaries can move about the map like any other unit. Your missionaries can freely enter your territory or neutral territory; they cannot enter another civilization's territory until you have an [LINK=CONCEPT_DIPLOMACY]Open Borders[\LINK] agreement with that civ. [PARAGRAPH:2][BOLD]How Missionaries Spread Religion[\BOLD][PARAGRAPH:2]When the missionary is in the target city, click on the "spread religion" order in the missionary's unit box (see [LINK=CONCEPT_UNITS]Units[\LINK]); if the attempt is successful the missionary's religion is now in the target city. Religions spread more easily into other cities within the missionary's civilization. Further, it is easier to spread a religion into a city with few or no religions already present; each resident religion decreases the odds of success. There is no limit to how many religions may be present in a single city; all seven religions can coexist in the same city. The missionary is consumed in the conversion attempt, successful or not. [PARAGRAPH:2][H2]Purging Religions[\H2][PARAGRAPH:2]All religions and their associated buildings can be purged from a city through the use of the Inquisitor. [LINK=UNIT_BUDDHIST_INQUISITOR]Inquisitors[\LINK] allow you to remove all religions and their associated religious buildings from a city; see the following section. [PARAGRAPH:2][H2]Inquisitors[\H2][PARAGRAPH:2]Civilizations can construct special "Inquisitor" units to remove all non state religions. Each civilization may have only a limited number of Inquisitors units in play at any one time, and each costs two gold per turn to maintain. [PARAGRAPH:2][BOLD]Building Inquisitors[\BOLD][PARAGRAPH:2] Civilizations using the [LINK=CIVIC_ORGANIZED_RELIGION]Organized Religion[\LINK] civic or the [LINK=CIVIC_THEOCRACY]Theocracy[\LINK] civic can construct Inquisitors in any city with the state religion and the [LINK=BUILDING_BUDDHIST_HOLY_OFFICE]Holy Office[\LINK] building. [PARAGRAPH:2][BOLD]Moving Inquisitors[\BOLD][PARAGRAPH:2]Once constructed, Inquisitors can move about the map like any other unit. Your Inquisitors can freely enter your territory or neutral territory; they cannot enter another civilization's territory until you have an [LINK=CONCEPT_DIPLOMACY]Open Borders[\LINK] agreement with that civ.  [PARAGRAPH:2][BOLD]How Inquisitors Remove Religion[\BOLD][PARAGRAPH:2]When the Inquisitor is in the target city, click on the "purge religion" order in Inquisitor's unit box (see [LINK=CONCEPT_UNITS]Units[\LINK]); if the attempt is successful the Inquisitor will remove all non state religions and their associated religious buildings from the target city. If the city is a non state Holy City, the odds of a successful inquisition are greatly reduced.  The Inquisitor is consumed in the purging attempt, successful or not. [PARAGRAPH:2][BOLD]Foreign Inquisitions[\BOLD][PARAGRAPH:2] To conduct an inquisition in another civilization's city, you must have the same matching state religion, you must have an [LINK=CONCEPT_DIPLOMACY]Open Borders[\LINK] agreement, the state religion must be established in the city and there must be at least one non state religion in the city to purge. [PARAGRAPH:2][H2]Benefits of Religion[\H2][PARAGRAPH:2][BOLD]City Benefits[\BOLD][PARAGRAPH:2]All cities that possess your state religion receive one extra happy face and produce one culture per turn. Spreading your state religion is thus a good way to expand cultural borders in the early stages of your civilization. The holy city for your state religion also receives an additional bonus of five culture per turn, allowing it to expand its borders very quickly.[PARAGRAPH:2][BOLD]Buildings[\BOLD][PARAGRAPH:2]Without a religion in a city, that city cannot construct religious buildings like Temples and Cathedrals (see below). Cities without religions also cannot create Priest [LINK=CONCEPT_SPECIALISTS]Specialists[\LINK].[PARAGRAPH:2][BOLD]Espionage[\BOLD][PARAGRAPH:2]If you control the holy city for a religion, you gain line-of-sight benefits in all foreign cities sharing your religion. This allows you to spy on what enemy cities are doing at no cost.[PARAGRAPH:2][BOLD]Shrine Income[\BOLD][PARAGRAPH:2]If you control the holy city for a religion and generate a Great Prophet, you can build the Shrine for that religion to generate income for every city in the world that possesses your religion (see below).[PARAGRAPH:2][H2]Religious Civics[\H2][PARAGRAPH:2]The religious [LINK=CONCEPT_CIVICS]Civics[\LINK] describe how religion affects your civilization. There are five religious civics in the game. You begin the game knowing only paganism; the other four become available when you learn their associated technologies.[PARAGRAPH:2][BOLD]Paganism:[\BOLD] No technology requirement. The basic religious civic. [PARAGRAPH:2][BOLD]Organized Religion:[\BOLD] Requires [LINK=TECH_MONOTHEISM]Monotheism[\LINK]. Increases production of buildings in cities with the state religion, and allows you to build missionaries without first constructing monasteries.[PARAGRAPH:2][BOLD]Theocracy:[\BOLD] Requires [LINK=TECH_THEOLOGY]Theology[\LINK]. Theocracy grants two additional experience points to units trained within cities with the state religion, and it stops the spread of non-state religions within the civilization.[PARAGRAPH:2][BOLD]Pacifism:[\BOLD] Requires [LINK=TECH_PHILOSOPHY]Philosophy[\LINK]. Greatly increases the [LINK=CONCEPT_GREAT_PEOPLE]Great Person[\LINK] birth rate in cities with the state religion, and it increases the support cost of military units.[PARAGRAPH:2][BOLD]Free Religion:[\BOLD] Requires [LINK=TECH_LIBERALISM]Liberalism[\LINK]. A civilization with Free Religion has no state religion. Each city gets happiness for each non-state religion in the city; also, all cities get a 10%% boost in scientific [LINK=CONCEPT_RESEARCH]Research[\LINK].[PARAGRAPH:2][H2]Religious Buildings[\H2][PARAGRAPH:2]There are a number of religious buildings available to be constructed. Religious buildings are dedicated to specific religions and can only be built in cities which have that religion. A city with more than one religion can have religious buildings for each religion: for example, a city with Judaism and Confucianism could construct both a Jewish Temple and a Confucian Temple.[PARAGRAPH:2][BOLD]Temples[\BOLD][PARAGRAPH:2]The most primitive religious building. Temples boost a city's [LINK=CONCEPT_CULTURE]Culture[\LINK] and [LINK=CONCEPT_HAPPINESS]Happiness[\LINK]. They allow 1 population point to be turned into a priest [LINK=CONCEPT_SPECIALISTS]Specialist[\LINK].[PARAGRAPH:2][BOLD]Monasteries[\BOLD][PARAGRAPH:2]Monasteries increase a city's research by a small amount. More importantly, they allow the city to build missionaries to spread your religion.[PARAGRAPH:2][BOLD]Cathedrals[\BOLD][PARAGRAPH:2]Cathedrals drastically increase a city's culture. They increase happiness if their religion is the civilization's state religion. They allow two population points to be turned into priests. Note that "Cathedral" is a generic name for a religion's grander houses of worship - Jewish synagogues, Islamic mosques, Christian cathedrals, etc., all have the same effects. Your civilization can only build one cathedral for every three temples that your civilization possesses; for example, a civilization with seven temples could build two cathedrals. [PARAGRAPH:2][BOLD]Shrines[\BOLD][PARAGRAPH:2]Shrines can be built only in cities in which a religion has been founded. Shrines are constructed by [LINK=CONCEPT_GREAT_PEOPLE]Great Prophets[\LINK]; a great prophet is the only unit that can build a shrine, and the prophet is consumed in the process. Shrines increase the spread of the religion, as well as the home city's culture. They increase the city's chance of generating prophets and allow the city to assign three population as priests. Most importantly, shrines generate one gold each turn for every city on the map that has the shrine's religion (thus explaining the importance of creating missionaries to spread the word). Each religion has a different name for its cathedral and shrine.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_INQUISITOR_PEDIA</Tag>
		<English>[TAB]While Missionaries often focus on extolling the glories of their respective gods to spread their religion, the Inquisitor focuses instead on pointing out the fallacies of all religions but his own. Ardent in the belief that all other religions are wrong, the Inquisitor lives to destroy the beliefs of others. If the inquisition convicted a person of heresy, the persoanl property of a condemned person was confiscated and places of worship were destroyed; based on medieval and feudal laws. Usually the confiscated property was divided three ways: by the Inquisition members, the church officials, and the state treasury. The Church and state kept strict accounts of the prisoner's incarceration, trial and execution costs. If the value of his confiscated property was not enough to cover these costs, then his heirs had to pay the difference. Records show many women and children were left penniless from such confiscation.  You may expend an Inquisitor inside a city to remove all religions from that city except your own.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_INQUISITOR_STRATEGY</Tag>
		<English>Use the [COLOR_UNIT_TEXT]Inquisitor[COLOR_REVERT] as the defender of the faith by eliminating all non-state religions and their associated religeous buildings from a foreign or domestic city.  See requirements for conducting foreign inquisitions. By using the Inquisitor to defend your cities from any non state religious influence, you can help achieve a Religious Victory.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_INQUISITOR_HELP</Tag>
		<English>[ICON_BULLET]&#204;&#238;&#230;&#229;&#242; &#232;&#231;&#227;&#238;&#237;&#255;&#242;&#252; &#237;&#229; &#227;&#238;&#241;. &#240;&#229;&#235;&#232;&#227;&#232;&#232; &#232; &#241;&#238;&#238;&#242;&#226;. &#231;&#228;&#224;&#237;&#232;&#255;.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GODS_INQUISITOR_CLEANSE_MOUSE_OVER</Tag>
		<English>[COLOR_HIGHLIGHT_TEXT]&#208;&#229;&#235;&#232;&#227;&#232;&#238;&#231;&#237;&#238;&#229; &#238;&#247;&#232;&#249;&#229;&#237;&#232;&#229;[COLOR_REVERT][NEWLINE]&#211;&#225;&#232;&#240;&#224;&#229;&#242; &#226;&#241;&#229; &#237;&#229; &#227;&#238;&#241;. &#240;&#229;&#235;&#232;&#227;&#232;&#232; &#232;&#231; &#227;&#238;&#240;&#238;&#228;&#224;. &#221;&#242;&#238; &#228;&#229;&#233;&#241;&#242;&#226;&#232;&#229; &#243;&#225;&#232;&#240;&#224;&#229;&#242; &#238;&#242;&#240;&#255;&#228;-&#232;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GODS_UNIT_INQUISITOR</Tag>
		<English>&#200;&#237;&#234;&#226;&#232;&#231;&#232;&#242;&#238;&#240;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VICTORY_RELIGIOUS</Tag>
		<English>&#208;&#229;&#235;&#232;&#227;&#232;&#238;&#231;&#237;&#224;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VICTORY_RELIGIOUS</Tag>
		<English>&#208;&#229;&#235;&#232;&#227;&#232;&#238;&#231;&#237;&#224;&#255;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VICTORY_RELIGIOUS_PEDIA</Tag>
		<English>&#208;&#229;&#235;&#232;&#227;&#232;&#238;&#231;&#237;&#224;&#255; &#239;&#238;&#225;&#229;&#228;&#224; &#242;&#240;&#229;&#225;&#243;&#229;&#242; &#237;&#224;&#235;&#232;&#247;&#232;&#255; &#209;&#226;&#255;&#242;&#238;&#227;&#238; &#195;&#238;&#240;&#238;&#228;&#224; &#232; 80% &#240;&#229;&#235;&#232;&#227;&#232;&#238;&#231;&#237;&#238;&#227;&#238; &#226;&#235;&#232;&#255;&#237;&#232;&#255;.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_INQUISITION</Tag>
		<English>&#200;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255; &#226; &#227;&#238;&#240;&#238;&#228;&#229; %s1_city &#243;&#241;&#239;&#229;&#248;&#237;&#238; &#232;&#231;&#227;&#237;&#224;&#235;&#224; &#226;&#241;&#229; &#237;&#229; &#227;&#238;&#241;. &#240;&#229;&#235;&#232;&#227;&#232;&#232; &#232; &#234;&#238;&#237;&#244;&#232;&#241;&#234;&#238;&#226;&#224;&#235;&#224; &#232;&#236;&#243;&#249;&#229;&#241;&#242;&#226;&#238; &#243; &#255;&#231;&#251;&#247;&#237;&#232;&#234;&#238;&#226;.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_INQUISITION_FAIL</Tag>
		<English>&#200;&#237;&#234;&#226;&#232;&#231;&#232;&#246;&#232;&#255; &#226; &#227;&#238;&#240;&#238;&#228;&#229; %s1_city &#237;&#229; &#241;&#236;&#238;&#227;&#235;&#224; &#232;&#241;&#234;&#238;&#240;&#229;&#237;&#232;&#242;&#252; &#226;&#241;&#229; &#237;&#229; &#227;&#238;&#241;. &#240;&#229;&#235;&#232;&#227;&#232;&#232;.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_INQUISITION_GLOBAL</Tag>
		<English>%s2_religion &#225;&#251;&#235; &#232;&#241;&#234;&#238;&#240;&#229;&#237;&#229;&#237; &#232;&#231; &#227;&#238;&#240;&#238;&#228;&#224; %s1_city.</English>
		</TEXT>
	<!-- Wonder - Malleus Maleficarum -->
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WITCHES_HAMMER</Tag>
		<English>&#204;&#238;&#235;&#238;&#242; &#194;&#229;&#228;&#252;&#236;</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WITCHES_HAMMER_PEDIA</Tag>
		<English>[TAB]The Malleus Maleficarum (Latin for "The Hammer of Witches," or "Hexenhammer" in German) is one of the most famous medieval treatises on witches. It was written in 1486 by Heinrich Kramer and Jacob Sprenger, and was first published in Germany in 1487. Its main purpose was to challenge all arguments against the existence of witchcraft and to instruct magistrates on how to identify, interrogate and convict witches.[NEWLINE][NEWLINE][TAB]Some modern scholars believe that Jacob Sprenger contributed little if anything to the work besides his name, but the evidence to support this is weak. Both men were members of the Dominican Order and Inquisitors for the Catholic Church. They submitted the Malleus Maleficarum to the University of Cologne's Faculty of Theology on May 9, 1487, seeking its endorsement.[NEWLINE][NEWLINE][TAB]The Malleus Maleficarum became the de-facto handbook for witch-hunters and Inquisitors throughout Late Medieval Europe. Between the years 1487 and 1520, it was published thirteen times, and between 1574 to 1669 it was again published sixteen times. It perhaps owes most of its popularity to Johannes Gutenberg. It was the invention of the printing press in the middle of the fifteenth century that allowed the work to spread so rapidly throughout Europe.[NEWLINE][NEWLINE][TAB]Popular accounts suggest that the extensive publishing of the Malleus Maleficarum in 1487 launched centuries of witch-hunts in Europe. Estimations of deaths have varied widely, but the more commonly accepted estimates are between 40,000 and 100,000 people, mostly women, because they were accused as witches. However, as some researchers have noted, the fact that the Malleus was popular does not imply that it accurately reflected or influenced actual practice; one researcher compared it to confusing a "television docu-drama" with "actual court proceedings." Estimates about the effect of the Malleus should thus be weighed accordingly.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WITCHES_HAMMER_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Malleus Maleficarum[COLOR_REVERT] will not only purge non-state [ICON_RELIGION] from the City where it was built, but will also prevent non-state [ICON_RELIGION] spread (from foreign missionaries) and provide a Free [ICON_RELIGION] Temple in every city. A default XML option will allow or prevent the removal of a non-state Holy City.[NEWLINE][NEWLINE][TAB]The only way to remove it's bonus is to research [COLOR_TECH_TEXT]Liberalism[COLOR_REVERT]. In many cases you might be able to research [COLOR_TECH_TEXT]Liberalism[COLOR_REVERT] shortly after or around the same time as building the [COLOR_BUILDING_TEXT]Malleus Maleficarum[COLOR_REVERT], however [COLOR_TECH_TEXT]Liberalism[COLOR_REVERT] is an optional tech mainly focused on [ICON_CULTURE] so this allows you to keep the bonus for as long as you deem useful.</English>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WITCHES_HAMMER_HELP</Tag>
		<English>[ICON_BULLET]&#205;&#229; &#227;&#238;&#241;&#243;&#228;&#224;&#240;&#241;&#242;&#226;&#229;&#237;&#237;&#251;&#229; [ICON_RELIGION] &#237;&#229; &#240;&#224;&#241;&#239;&#240;&#238;&#241;&#242;&#240;&#224;&#237;&#255;&#254;&#242;&#241;&#255;[NEWLINE][ICON_BULLET]&#211;&#225;&#232;&#240;&#224;&#229;&#242; &#226;&#241;&#229; &#237;&#229; &#227;&#238;&#241;. [ICON_RELIGION] &#232; &#226; &#231;&#228;&#224;&#237;&#232;&#255; &#237;&#229; &#227;&#238;&#241;. [ICON_RELIGION][NEWLINE][ICON_BULLET]&#196;&#238;&#225;&#224;&#226;&#235;&#255;&#229;&#242; &#225;&#229;&#241;&#239;&#235;&#224;&#242;&#237;&#251;&#233; &#245;&#240;&#224;&#236; &#227;&#238;&#241;. [ICON_RELIGION] &#226; &#234;&#224;&#230;&#228;&#251;&#233; &#227;&#238;&#240;&#238;&#228; &#246;&#232;&#226;&#232;&#235;&#232;&#231;&#224;&#246;&#232;&#232;</English>
		</TEXT>
	<!-- End Wonder - Malleus Maleficarum -->
</Civ4GameText>
