<?xml version="1.0" encoding="UTF-8"?><!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jon Shafer (Firaxis Games) --><!-- Sid Meier's Civilization 4 --><!-- Copyright Firaxis Games 2005 --><!-- --><!-- Promotion Infos --><Civ4PromotionInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<PromotionInfos>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT1</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
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				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT2</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT3</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT4</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>10</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT5</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT5</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>10</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COVER</Type>
			<Description>TXT_KEY_PROMOTION_COVER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHOCK</Type>
			<Description>TXT_KEY_PROMOTION_SHOCK</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Shock.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PINCH</Type>
			<Description>TXT_KEY_PROMOTION_PINCH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>TECH_GUNPOWDER</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Pinch.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORMATION</Type>
			<Description>TXT_KEY_PROMOTION_FORMATION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL2</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHARGE</Type>
			<Description>TXT_KEY_PROMOTION_CHARGE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
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			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
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				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
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				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Charge.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AMBUSH</Type>
			<Description>TXT_KEY_PROMOTION_AMBUSH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL2</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
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			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
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			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
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				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
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					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
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			<bShiftDown>0</bShiftDown>
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			<Button>,Art/Interface/Buttons/Promotions/Ambush.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AMPHIBIOUS</Type>
			<Description>TXT_KEY_PROMOTION_AMPHIBIOUS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
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			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
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				<UnitCombat>
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				<UnitCombat>
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				<UnitCombat>
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				<UnitCombat>
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			<Button>,Art/Interface/Buttons/Promotions/Amphibious.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MARCH</Type>
			<Description>TXT_KEY_PROMOTION_MARCH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_MEDIC1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
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			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
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			<iPillageChange>0</iPillageChange>
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			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
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			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
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			<Button>,Art/Interface/Buttons/Promotions/March.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,4</Button>
		</PromotionInfo>
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			<Type>PROMOTION_BLITZ</Type>
			<Description>TXT_KEY_PROMOTION_BLITZ</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
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			<TerrainDoubleMoves/>
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			<Button>,Art/Interface/Buttons/Promotions/Blitz.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,1</Button>
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		<PromotionInfo>
			<Type>PROMOTION_COMMANDO</Type>
			<Description>TXT_KEY_PROMOTION_COMMANDO</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
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			<Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC1</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
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			<iSameTileHealChange>10</iSameTileHealChange>
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			<Button>,Art/Interface/Buttons/Promotions/Medic1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,4</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC2</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
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			<PromotionPrereqOr1>PROMOTION_MEDIC1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
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			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Medic2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,4</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA1</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>20</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA2</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_GUERILLA1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>1</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>30</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA3</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_GUERILLA2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>50</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>25</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN1</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses>
				<FeatureDefense>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureDefense>20</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureDefense>20</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_BATTLE3</FeatureType>
					<iFeatureDefense>20</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_BATTLE6</FeatureType>
					<iFeatureDefense>20</iFeatureDefense>
				</FeatureDefense>      
      </FeatureDefenses>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN2</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_WOODSMAN1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses>
				<FeatureDefense>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
        <FeatureDefense>
          <FeatureType>FEATURE_BATTLE3</FeatureType>
          <iFeatureDefense>30</iFeatureDefense>
        </FeatureDefense>
        <FeatureDefense>
          <FeatureType>FEATURE_BATTLE6</FeatureType>
          <iFeatureDefense>30</iFeatureDefense>
        </FeatureDefense>
      </FeatureDefenses>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
        <FeatureDoubleMove>
					<FeatureType>FEATURE_BATTLE3</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_BATTLE6</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
      </FeatureDoubleMoves>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN3</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_WOODSMAN2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>2</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>15</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureAttack>50</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>50</iFeatureAttack>
				</FeatureAttack>
        <FeatureAttack>
					<FeatureType>FEATURE_BATTLE3</FeatureType>
					<iFeatureAttack>50</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_BATTLE6</FeatureType>
					<iFeatureAttack>50</iFeatureAttack>
				</FeatureAttack>			
      </FeatureAttacks>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER1</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>20</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER2</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CITY_RAIDER1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>25</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER3</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CITY_RAIDER2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>30</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON1</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>20</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON2</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CITY_GARRISON1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>25</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON3</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CITY_GARRISON2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>30</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL1</Type>
			<Description>TXT_KEY_PROMOTION_DRILL1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
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				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
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				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
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				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
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				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL2</Type>
			<Description>TXT_KEY_PROMOTION_DRILL2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DRILL1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>20</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL3</Type>
			<Description>TXT_KEY_PROMOTION_DRILL3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DRILL2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>2</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>20</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL4</Type>
			<Description>TXT_KEY_PROMOTION_DRILL4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DRILL3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>2</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>20</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE1</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>20</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Barrage1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE2</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_BARRAGE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>30</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Barrage2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE3</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_BARRAGE2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>50</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Barrage3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACCURACY</Type>
			<Description>TXT_KEY_PROMOTION_ACCURACY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CITY_RAIDER1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_BARRAGE1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>8</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Accuracy.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING1</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>10</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Flanking1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING2</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>20</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Flanking2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SENTRY</Type>
			<Description>TXT_KEY_PROMOTION_SENTRY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_COMBAT3</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MOBILITY</Type>
			<Description>TXT_KEY_PROMOTION_MOBILITY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>1</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Mobility1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,4</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NAVIGATION1</Type>
			<Description>TXT_KEY_PROMOTION_NAVIGATION1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>1</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Navigation1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,4</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NAVIGATION2</Type>
			<Description>TXT_KEY_PROMOTION_NAVIGATION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_FLANKING1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_NAVIGATION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>1</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Navigation2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,4</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LEADER</Type>
			<Description>TXT_KEY_PROMOTION_GREAT_GENERAL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>1</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>100</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LEADERSHIP</Type>
			<Description>TXT_KEY_PROMOTION_LEADERSHIP</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEADER</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>100</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,16</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TACTICS</Type>
			<Description>TXT_KEY_PROMOTION_TACTICS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEADER</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>30</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,6,16</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT6</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT6</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEADER</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT5</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>25</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,6,15</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MORALE</Type>
			<Description>TXT_KEY_PROMOTION_MORALE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEADER</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>1</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,7,16</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC3</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEADER</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_MEDIC2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>15</iSameTileHealChange>
			<iAdjacentTileHealChange>15</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,8,16</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RANGE1</Type>
			<Description>TXT_KEY_PROMOTION_RANGE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>1</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,15</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RANGE2</Type>
			<Description>TXT_KEY_PROMOTION_RANGE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_RANGE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>1</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,15</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTERCEPTION1</Type>
			<Description>TXT_KEY_PROMOTION_INTERCEPTION1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>10</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,15</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTERCEPTION2</Type>
			<Description>TXT_KEY_PROMOTION_INTERCEPTION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INTERCEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>20</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,15</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACE</Type>
			<Description>TXT_KEY_PROMOTION_ACE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>25</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,15</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOGISTICS1</Type>
			<Description>TXT_KEY_PROMOTION_LOGISTICS1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>1</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Logistics1.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOGISTICS2</Type>
			<Description>TXT_KEY_PROMOTION_LOGISTICS2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_LOGISTICS1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>1</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>1</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Logistics2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOGISTICS3</Type>
			<Description>TXT_KEY_PROMOTION_LOGISTICS3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_LOGISTICS2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>1</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Logistics3.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DECEPTION1</Type>
			<Description>TXT_KEY_PROMOTION_DECEPTION1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>10</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Deception1.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DECEPTION2</Type>
			<Description>TXT_KEY_PROMOTION_DECEPTION2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>10</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Deception2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DECEPTION3</Type>
			<Description>TXT_KEY_PROMOTION_DECEPTION3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
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			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>10</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
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			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Deception3.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SECURITY1</Type>
			<Description>TXT_KEY_PROMOTION_SECURITY1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>10</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Security1.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SECURITY2</Type>
			<Description>TXT_KEY_PROMOTION_SECURITY2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SECURITY1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>10</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Security2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SECURITY3</Type>
			<Description>TXT_KEY_PROMOTION_SECURITY3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SECURITY2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>10</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Security3.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE1</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>10</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise1.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE2</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>10</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE3</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>10</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise3.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE4</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE4</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>10</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise4.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE5</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE5</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE4</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>10</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise5.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOYALTY</Type>
			<Description>TXT_KEY_PROMOTION_LOYALTY</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>1</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Loyalty.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INSTIGATOR1</Type>
			<Description>TXT_KEY_PROMOTION_INSTIGATOR1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>50</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Instigator1.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INSTIGATOR2</Type>
			<Description>TXT_KEY_PROMOTION_INSTIGATOR2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INSTIGATOR1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>50</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Instigator2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INSTIGATOR3</Type>
			<Description>TXT_KEY_PROMOTION_INSTIGATOR3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INSTIGATOR2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>100</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Instigator3.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ALCHEMIST1</Type>
			<Description>TXT_KEY_PROMOTION_ALCHEMIST1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>50</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Alchemist1.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ALCHEMIST2</Type>
			<Description>TXT_KEY_PROMOTION_ALCHEMIST2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ALCHEMIST1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>50</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Alchemist2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ALCHEMIST3</Type>
			<Description>TXT_KEY_PROMOTION_ALCHEMIST3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ALCHEMIST2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_COMPOSITES</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>1</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Alchemist3.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ESCAPE1</Type>
			<Description>TXT_KEY_PROMOTION_ESCAPE1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SECURITY1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>40</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Escape1.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ESCAPE2</Type>
			<Description>TXT_KEY_PROMOTION_ESCAPE2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_SECURITY2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ESCAPE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>40</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Escape2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH</Description>
			<Help>TXT_KEY_PROMOTION_HEROIC_STRENGTH_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
				<Button>Art/Interface/Buttons/Promotions/Vengeance.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SURVIVAL</Type>
			<Description>TXT_KEY_PROMOTION_SURVIVAL</Description>
			<Help>TXT_KEY_PROMOTION_SURVIVAL_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_COMBAT6</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Survival.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MARAUDER</Type>
			<Description>TXT_KEY_PROMOTION_MARAUDER</Description>
			<Help>TXT_KEY_PROMOTION_MARAUDER_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_FLANKING2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>100</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Marauder.dds</Button>
		</PromotionInfo>
	</PromotionInfos>
</Civ4PromotionInfos>