<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Project Infos -->
<!-- You must have atleast one project in order for the game to load properly. -->
<Civ4ProjectInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<ProjectInfos>
		<ProjectInfo>
			<Type>PROJECT_THE_INTERNET</Type>
			<Description>TXT_KEY_PROJECT_THE_INTERNET</Description>
			<Civilopedia>TXT_KEY_PROJECT_THE_INTERNET_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_THE_INTERNET_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_COMPUTERS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>2</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/Internet.dds,Art/Interface/Buttons/Buildings_Atlas.dds,1,4</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_INTERNET</MovieDefineTag>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SDI</Type>
			<Description>TXT_KEY_PROJECT_SDI</Description>
			<Civilopedia>TXT_KEY_PROJECT_SDI_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SDI_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_LASER</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>75</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SDI.dds,Art/Interface/Buttons/Buildings_Atlas.dds,1,6</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_APOLLO_PROGRAM</Type>
			<Description>TXT_KEY_PROJECT_APOLLO_PROGRAM</Description>
			<Civilopedia>TXT_KEY_PROJECT_APOLLO_PROGRAM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_APOLLO_PROGRAM_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_ROCKETRY</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/ApolloProgram.dds,Art/Interface/Buttons/Buildings_Atlas.dds,3,1</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_COCKPIT</Type>
			<Description>TXT_KEY_PROJECT_SS_COCKPIT</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_COCKPIT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_FIBER_OPTICS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Cockpit.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_LIFE_SUPPORT</Type>
			<Description>TXT_KEY_PROJECT_SS_LIFE_SUPPORT</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_LIFE_SUPPORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_ECOLOGY</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_LifeSupport.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,10</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_STASIS_CHAMBER</Type>
			<Description>TXT_KEY_PROJECT_SS_STASIS_CHAMBER</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_STASIS_CHAMBER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_GENETICS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_StasisChamber.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,10</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_DOCKING_BAY</Type>
			<Description>TXT_KEY_PROJECT_SS_DOCKING_BAY</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_DOCKING_BAY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_SATELLITES</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>2000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_DockingBay.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_ENGINE</Type>
			<Description>TXT_KEY_PROJECT_SS_ENGINE</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_ENGINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_FUSION</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>2</iMaxTeamInstances>
			<iCost>1600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Engine.dds,Art/Interface/Buttons/Buildings_Atlas.dds,7,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>2</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds>
				<VictoryMinThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryMinThreshold>
			</VictoryMinThresholds>
			<iVictoryDelayPercent>50</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_CASING</Type>
			<Description>TXT_KEY_PROJECT_SS_CASING</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_CASING_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_COMPOSITES</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>5</iMaxTeamInstances>
			<iCost>1200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Casing.dds,Art/Interface/Buttons/Buildings_Atlas.dds,4,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>5</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds>
				<VictoryMinThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryMinThreshold>
			</VictoryMinThresholds>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>20</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_THRUSTERS</Type>
			<Description>TXT_KEY_PROJECT_SS_THRUSTERS</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_THRUSTERS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_SUPERCONDUCTORS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>5</iMaxTeamInstances>
			<iCost>1200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Thrusters.dds,Art/Interface/Buttons/Buildings_Atlas.dds,7,10</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>5</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds>
				<VictoryMinThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryMinThreshold>
			</VictoryMinThresholds>
			<iVictoryDelayPercent>100</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
	</ProjectInfos>
</Civ4ProjectInfo>
